The solution (getting rid of bonus actions allowing one offhand for each mainhand attack) starts to become a rewrite of 5e. NOTE: I realized that this benefit disappears with multi-attack. Dex builds benefit relatively more from offhand attack, because it can benefit from crit but not from damage modifier. Higher armor classes benefit Dex (because increasingly likely that any hit is a crit), which means higher Proficiency benefits Str. The above scenarios with Advantage makes it about 78% and 90%. Advantage helps Dex more, because of the (potentially dramatically) increased Crit chance. I.e., high Str helps a Dex build more than high Dex helps a Str build. The greater the differential between the two scores (Dex and Str) the more the advantage shifts to Str. The advantage shifts to Str for weaker weapons (smaller die size) and to Dex for larger weapons (larger die size). When I ran some (well, millions*) of numbers using this, I confirmed that: With any 1H weapon a "light" weapon can be wielded in the offhand (they don't both have to be light). Use whatever weapon you want, even versatile or 2H weapons. (But a negative mod wouldn't increase it above 20.) Your critical strike threshold is decreased by your Dex mod. Your damage is increased (or decreased) by your Str mod, for mainhand only Pick whichever is higher, Str or Dex, for your attack roll. So my goal is to find a system in which Dex and Str both contribute more-or-less equally to damage, but in different ways that are synergistic. How ridiculous is it that Str is effectively useless for Dex-based combatants, and vice versa? Although a fighter in plate with a great sword still has uses for Dex (saving throws, initiative) those uses are so minor compared to the need for Str and Con that it’s safe to just park a 10 in Dex and be done with it. And while that is very intentional I disagree with the decision. Why even bother to have two attributes? Why not just call it “Body” and be done with it? Because of saving throws, AC, and jumping distance?īesides being boring, it results in “dump stats”. I understand the rationale: you want Strength and Dexterity builds to be equally viable. One of my least favorite features of 5e is the interchangeability of Strength and Dexterity as a primary attack attribute.
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