There are four different ending sequences that you can trigger: Shura (the bad ending), Immortal Severance, Purification (which unlocks some unique bosses), and Return (the "best" ending). With the Sengoku’s Era of warfare, it was a ripe place for a Shura to appear and thrive on the conquest.Sekiro: Shadows Die Twice - like many of From Software’s other enigmatic games - offers several different endings that reflect the decisions that you make during its lengthy adventure. In choosing to stay with the shinobi code, the player and Sekiro break every tie they had with only the enjoyment of combat to replace it. After this moment Sekiro’s arm glows red as he collects Owl’s sword. Whether as a final act of loyalty to his lord, or more likely, as revenge for killing him in Hirata Estate. Where he stabs Owl in the back after he reveals his idea/plan to take over Japan with the power of the Divine Heir. With the final break coming after the battle with Isshin. He’s no longer fighting for a lord, in truth, in that moment he isn’t even fighting for Owl. After that battle, there is a ‘blink and you’ll miss it’ moment where Sekiro actually slips a small smile. When the player decides to forsake the Divine Heir they are now thrown into an non-optional engagement, fighting Emma. Through out the story Sekiro walks a fine line between remaining human and becoming a Shura. Though it is not the only thing you can do. Fighting must happen, to rescue your lord, retrieve the items, defeat the bosses, etc. In game, Sekiro is already in this position. In modern language, Shura is an individual that is in a position where fighting is all they can do and generally in an inhumane way. In Buddhism, an Asura is a divine being or demigod of war. Specifically where the name comes from, which is ‘Asura’ or ‘Asuri’ as its feminine form. Though to better understand what being a ‘Shura’ means, we must look into Buddhism. With more hints of wrath directed to the Sculptor rather then to you. With little to no hints as to a potential change save from a few lines from Emma and Isshin should you delve into their dialog. Story wise, this ending and change in character tone kind of comes out of no where. Afterwords, the citadel is on fire, you stab Owl in the back, take his sword, the Divine Heir calls you Shura, and then fades to black with a narrator stating that what comes next is the greatest massacre in the Sengoku Era with thousands dead. Should you choose to obey the code and follow your father (Who was the one who stabbed you in the back in Hirata Estate, by the way) then you will be met by a back-to-back boss fight. He offers you a choice, obey the code and follow his orders, or break the code and protect the divine heir. After their conversation, you then engage with Owl. There your father, Owl, who was believed dead, sits. After you run all the fetch quests for the Divine Heir you return to Ashina castle and must climb back to the height of the citadel as it has been invaded. Usually more then once.Īs I played through Sekiro a second time for the bad ending, I realized that only one decision (really two as you’re asked the same question twice) resulted in obtaining the bad ending. And what is usually defined as the ‘True’ ending, which is usually the hardest to get as the player may have to go out of their way to do or get something. An alternate ending, which is simply a different outcome a player may achieve. A bad ending, usually resulting by a few decisions made by the player. A standard ending, which the player gains by going through the main course of the game. Sekiro is no different with 4 different endings the player may receive depending on certain actions and non-actions made in the game. From Software has a well running design process that results in their games having multiple endings.
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